My research interest lies at the intersection of games design, HCI, HFI, User Experience, Psychology and Memory. I like being connected with both academia and industry as it helps me consider both risks and opportunities while working in both these sectors.
I completed my Master of Design by Research under the tutelage of Jonathan Duckworth and Florian ‘Floyd’ Mueller. Currently, I am a Doctoral student at the Exertion Games Lab, Monash University under the tutelage of Florian ‘Floyd’ Mueller and the memory expert from UTS, Elise van den Hoven who runs the Materialising Memories lab.
Experiencing the body as Play
Gamifying RMIT Experience
My Masters Thesis
Understanding the Design of Breathing Exercise Games
For leading a healthy life, regular breathing exercises can be beneficial. Digital games may have the potential to help people practice breathing exercises in an engaging way. However, not much understanding exists to design such breathing exercise games. To contribute to such an understanding, I created three Virtual Reality (VR) prototype games that used breathing as the primary control mechanism. I selected virtual reality headmounted display technology because it allows players to focus on the virtual environment and limit external distractions, which is beneficial for breathing exercises. I conducted a formal analysis of gameplay on my three prototypes to develop my final game Life Tree. Life Tree is a single player VR game in which a player controls the growth of a virtual tree by practicing pursed-lip breathing technique. Thirty-two participants were interviewed and filled out a questionnaire after playing Life Tree. Analysis of the data identified four key themes of affecting the experience of participants: 1) Designing Breathing Feedback; 2) Increasing Self-awareness of Breathing and Body; 3) Facilitating Focused Immersion and, 4) Engagement with Breathing Hardware. I used these themes to articulate a set of breathing exercise game design strategies. Game designers may consider these design strategies to develop engaging breathing exercise games.