Playing with Yourself: How Electrical Muscle Stimulation Can Turn Your Body Into A Playful Interface | Rakesh Patibanda
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Research Project

Playing with Yourself: How Electrical Muscle Stimulation Can Turn Your Body Into A Playful Interface

HCI Extended Abstract
Year2025
VenueCHI EA '25
Pages3 pages
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Imagine a game where your body is both the controller and the game.

Imagine a game where your body is both the controller and the game. Our work explores how body-actuating technologies, such as Electrical Muscle Stimulation (EMS), transform the body into a playful interface, bridging physical and virtual worlds. While digital bodily games typically rely on external displays – creating a disconnect between the player’s body and the virtual experience – we introduce the “Body as a Play Material” approach, where players loan control of their body to a computer via EMS. Building on the idea of self-competition, we designed three games in which players face off against their own EMS-actuated hand. In a seven-day study (n=12), players embraced loaning bodily control, enjoyed the ambiguity of computer-controlled movements, and were captivated by their hand’s involuntary motions. By turning the body into a playful interface, this work opens new possibilities for interactive play that blurs boundaries between physical embodiment and virtual engagement.

Rakesh Patibanda, Aryan Saini, Xiang Li, Yuzheng Chen, Elise van den Hoven, Florian ‘Floyd’ Mueller

bodily games movement-based play wearable interaction integrated play hand games electrical muscle stimulation body as a play material
RP
Rakesh Patibanda
AS
Aryan Saini
XL
Xiang Li
YC
Yuzheng Chen
EV
Elise van den Hoven
Florian ‘Floyd’ Mueller