Shared Bodily Fusion: Leveraging Inter-Body Electrical Muscle Stimulation for Social Play | Rakesh Patibanda
Research Portfolio

Research Project

Shared Bodily Fusion: Leveraging Inter-Body Electrical Muscle Stimulation for Social Play

Interaction Design Full Paper
Year2024
VenueDIS '24
LocationCopenhagen, Denmark
Pagespp. 2088–2106 (19 pages)
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Traditional games like "Tag" rely on shared control via inter-body interactions (IBIs) – touching, pushing, and pulling – that foster emotional and social connection.

Traditional games like "Tag" rely on shared control via inter-body interactions (IBIs) – touching, pushing, and pulling – that foster emotional and social connection. Digital games largely limit IBIs, with players using their bodies as input to control virtual avatars instead. Our “Shared Bodily Fusion” approach addresses this by fusing players’ bodies through a mediating computer, creating a shared input and output system. We demonstrate this approach with "Hidden Touch", a game where a novel social electrical muscle stimulation system transforms touch (input) into muscle actuations (output), facilitating IBIs. Through a study (n=27), we identified three player experience themes. Informed by these findings and our design process, we mapped their trajectories across our three experiential spaces – threshold, tolerance, and precision – which collectively form our design framework. This framework facilitates the creation of future digital games where IBIs are intrinsic, ultimately promoting the many benefits of social play.

Rakesh Patibanda, Nathalie Overdevest, Shreyas Nisal, Aryan Saini, Don Samitha Elvitigala, Jarrod Knibbe, Elise Van Den Hoven, Florian Mueller

body-actuating play electrical muscle stimulation (EMS) movement-based play social bodily games wearable interaction
RP
Rakesh Patibanda
NO
Nathalie Overdevest
SN
Shreyas Nisal
AS
Aryan Saini
DS
Don Samitha Elvitigala
JK
Jarrod Knibbe
EV
Elise Van Den Hoven
FM
Florian Mueller