Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player’s Physical Body and the Virtual World | Rakesh Patibanda
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Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player’s Physical Body and the Virtual World

Embodied Interaction Journal Article
Year2023
VenueProc. ACM Hum.-Comput. Interact.
Pages26 pages
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Most digital bodily games focus on the body as they use movement as input.

Most digital bodily games focus on the body as they use movement as input. However, they also draw the player’s focus away from the body as the output occurs on visual displays, creating a divide between the physical body and the virtual world. We propose a novel approach – the "Body as a Play Material" – where a player uses their body as both input and output to unify the physical body and the virtual world. To showcase this approach, we designed three games where a player uses one of their hands (input) to play against the other hand (output) by loaning control over its movements to an Electrical Muscle Stimulation (EMS) system. We conducted a thematic analysis on the data obtained from a field study with 12 participants to articulate four player experience themes. We discuss our results about how participants appreciated the engagement with the variety of bodily movements for play and the ambiguity of using their body as a play material. Ultimately, our work aims to unify the physical body and the virtual world.

Rakesh Patibanda, Chris Hill, Aryan Saini, Xiang Li, Yuzheng Chen, Andrii Matviienko, Jarrod Knibbe, Elise van den Hoven, Florian ‘Floyd’ Mueller

wearable interaction movement-based play integrated play hand games electrical muscle stimulation body as a play material bodily games
RP
Rakesh Patibanda
CH
Chris Hill
AS
Aryan Saini
XL
Xiang Li
YC
Yuzheng Chen
AM
Andrii Matviienko
JK
Jarrod Knibbe
EV
Elise van den Hoven
Florian ‘Floyd’ Mueller