Homoludic Augmentation: Preliminary Reflections | Rakesh Patibanda
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Homoludic Augmentation: Preliminary Reflections

Play & Games Journal Article
Year2025
VenueACM Games
Pages12 pages
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Traditional play theories emphasise voluntary participation, bodily autonomy, and player agency.

Traditional play theories emphasise voluntary participation, bodily autonomy, and player agency. Emerging human augmentation technologies, however, challenge these foundations by introducing shared control between players and systems. In response, we propose Homoludic Augmentation: the intentional integration of augmentation technologies to extend, modify, or subvert established forms of play. Building on Caillois’ four categories—Agon, Alea, Ilinx, and Mimicry—we outline four corresponding forms of Homoludic Augmentation: Arete (augmenting competition), Tyche (augmenting risk and chance), Dionysia (sensory augmentation), and Mimesis (augmenting embodied role-play). Through historical, cultural, and contemporary examples, we examine how these forms reshape traditional play dynamics. We advocate for inclusive, ethically responsible design that centres consent, accessibility, and player autonomy. Rather than fixed typologies, these forms serve as fluid lenses for critical reflection. This paper invites designers and researchers to reimagine the possibilities and boundaries of play in an increasingly entangled human-technology landscape.

Rakesh Patibanda, Chris Hill, Zhuying Li, Stephan Lukosch, Elise van den Hoven, Florian ’Floyd Mueller

Homoludic augmentation human-computer integration (HInt) human-computer interaction (HCI) game design
RP
Rakesh Patibanda
CH
Chris Hill
ZL
Zhuying Li
SL
Stephan Lukosch
EV
Elise van den Hoven
Florian ’Floyd Mueller