Reducing Perceived Waiting Time in Theme Park Queues via an Augmented Reality Game | Rakesh Patibanda
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Reducing Perceived Waiting Time in Theme Park Queues via an Augmented Reality Game

AR / VR / XR Journal Article
Year2020
VenueACM Trans. Comput.-Hum. Interact.
Pages30 pages
Reducing Perceived Waiting Time in Theme Park Queues via an Augmented Reality Game

Researchers built an augmented reality game for theme park queues and found that every minute spent playing made the wait feel about five times shorter. The study offers guidance for designers looking to make waiting in line feel less painful.

Theme parks visits can be very playful events for families, however, waiting in the ride’s queues can often be the cause of great frustration. We developed a novel augmented reality game to be played in the theme park’s queue, and an in-the-wild study with X participants using log data and interviews demonstrated that every minute playing was perceived to the same extent of about 5 minutes of not playing the game. We articulate a design space for researchers and strategies for game designers aiming to reduce perceived waiting time in queues. With our work, we hope to extend how we use games in everyday life to make our lives more playful.

Fabio Zambetta, William Raffe, Marco Tamassia, Florian ’Floyd' Mueller, Xiaodong Li, Niels Quinten, Rakesh Patibanda, Daniel Dang, Jon Satterley

waiting psychology theme parks entertainment Augmented reality
FZ
Fabio Zambetta
WR
William Raffe
MT
Marco Tamassia
Florian ’Floyd' Mueller
XL
Xiaodong Li
NQ
Niels Quinten
RP
Rakesh Patibanda
DD
Daniel Dang
JS
Jon Satterley