Towards Designing Bodily Integrated Play | Rakesh Patibanda
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Research Project

Towards Designing Bodily Integrated Play

Embodied Interaction Full Paper
Year2020
VenueTEI '20
LocationSydney NSW, Australia
Pagespp. 207–218 (12 pages)
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There is an increasing trend in utilizing interactive technology for bodily integrations, such as additional limbs and ingestibles.

There is an increasing trend in utilizing interactive technology for bodily integrations, such as additional limbs and ingestibles. Prior work on bodily integrated systems mostly examined them from a productivity perspective. In this article, we suggest examining this trend also from an experiential, playful perspective, as we believe that these systems offer novel opportunities to engage the human body through play. Hence, we propose that there is an opportunity to design "bodily integrated play". By relating to our own and other's work, we present an initial set of design strategies for bodily integrated play, aiming to inform designers on how they can engage with such systems to facilitate playful experiences, so that ultimately, people will profit from bodily play's many physical and mental wellbeing benefits even in a future where machine and human converge.

Florian Mueller, Tuomas Kari, Zhuying Li, Yan Wang, Yash Dhanpal Mehta, Josh Andres, Jonathan Marquez, Rakesh Patibanda

whole-body interaction transhuman play cyborg bodily integration
FM
Florian Mueller
TK
Tuomas Kari
ZL
Zhuying Li
YW
Yan Wang
YD
Yash Dhanpal Mehta
JA
Josh Andres
JM
Jonathan Marquez
RP
Rakesh Patibanda