Towards Understanding the Design of Body-Actuated Play | Rakesh Patibanda
Research Portfolio

Research Project

Towards Understanding the Design of Body-Actuated Play

Play & Games Extended Abstract
Year2022
VenueCHI PLAY '22
LocationBremen, Germany
Pagespp. 388–391 (4 pages)
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Bodily games often use players’ physiology as input to provide output via screen-based modalities.

Bodily games often use players’ physiology as input to provide output via screen-based modalities. Game design researchers could extend the use of the body as input and output (I/O) by using body-actuating technologies such as Electrical Muscle Stimulation (EMS). EMS works by passing a small amount of electricity via electrodes attached to the player’s body, contracting their muscles to actuate involuntary body movements. Our work explores this bodily I/O by creating three "body-actuated play" systems ranging from single-player to social game experiences. Ultimately, by studying the associated user experiences of these systems, we will deduce a prescriptive design framework for designing bodily games in which humans can use their bodies as input and output.

Rakesh Patibanda, Elise Van Den Hoven, Florian 'Floyd Mueller

wearable interaction movement-based design integrated motor play hand games electrical muscle stimulation bodily
RP
Rakesh Patibanda
EV
Elise Van Den Hoven
F'
Florian 'Floyd Mueller