Towards Designing Bodily Integrated Play | Rakesh Patibanda
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Towards Designing Bodily Integrated Play

Embodied Interaction Play & Games Full Paper
Year2020
VenueTEI '20
LocationSydney NSW, Australia
Pagespp. 207-218 (12 pages)
Towards Designing Bodily Integrated Play

A paper exploring what it might feel like to play with body-integrated technologies like extra robotic limbs or swallowed sensors, rather than just using them for practical purposes. The authors offer early design strategies for making these futuristic body-machine combinations genuinely fun.

There is an increasing trend in utilizing interactive technology for bodily integrations, such as additional limbs and ingestibles. Prior work on bodily integrated systems mostly examined them from a productivity perspective. In this article, we suggest examining this trend also from an experiential, playful perspective, as we believe that these systems offer novel opportunities to engage the human body through play. Hence, we propose that there is an opportunity to design "bodily integrated play". By relating to our own and other's work, we present an initial set of design strategies for bodily integrated play, aiming to inform designers on how they can engage with such systems to facilitate playful experiences, so that ultimately, people will profit from bodily play's many physical and mental wellbeing benefits even in a future where machine and human converge.

Florian 'Floyd' Mueller, Tuomas Kari, Zhuying Li, Yan Wang, Yash Dhanpal Mehta, Josh Andres, Jonathan Marquez, Rakesh Patibanda

whole-body interaction transhuman play cyborg bodily integration
F'
Florian 'Floyd' Mueller
Department of Human-Centred Computing, Monash University
TK
Tuomas Kari
ZL
Zhuying Li
YW
Yan Wang
YD
Yash Dhanpal Mehta
Exertion Games Lab, RMIT University
Josh Andres
Josh Andres
UNSW Canberra
JM
Jonathan Marquez
RP
Rakesh Patibanda
Department of Human-Centred Computing, Monash University